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Testei ontem o jogo durante a BIG festival! ta irado demais e super bonito! Foi um grande prazer conhecer o projeto. 

Opa! Obrigado! Q bom q vc gostou ^^ Nos próximos vou atualizar a demo daqui da Itch.io, q está defasada em relação à versão atual do jogo. E tb vou colocar mais áreas disponíveis na demo daqui da Itch.io :)

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Adorei seu jogo lá no Sana.

Eu fui o cara que passou o seu chefe primeiro, espero que seu jogo seja um sucesso.

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Opa valeu cara! Obrigado por ter jogado, fico feliz q vc curtiu o game! Já andei fazendo umas mudanças, mas ainda não resolvi o problema do savepoint, mas pelo menos nas demais áreas (q não estão na demo) tá tudo normal. Assim q eu resolver vou postar a versão mais recente aqui :)

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Ah, e parabéns por ter vencido a chefa! haha Ela é bem cascuda!

Loved the demo! I think you got the retro style very well, everything from the art, music, sound fx, gameplay.

I do have some some details that that could be improved IMO:

- Camera movement feels a bit.. "off". I don't know how to describe it but it felt like it was a bit shaky or maybe too fast.

- On my 1st run I tried climbing the stairs at the bottom right of the 1st screen, but I ended up falling and returning to the title screen having to go through all the intro again, which was annoying

- Played it with a gamepad but the analog stick didn't work (this is the one I use: https://redragon.es/products/harrow-g808/)

- The falling blocks take too much time to respawn, I felt like half a minute or so

- The fire action seemed to have a tiny delay between me pressing the button and the character firing the ball. With the normal monters wasn't a big deal, but it makes the boss a bit harder.

I hope this little feedback can be of any help. I can see that you put a lot of love developing this game, and I can't wait to play the full version!

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Hello!! Thanks for playing, and also thanks for all your feedbacks!  ^^

I'm currently working in updates that includes a better camera movement system and falling blocks are respawned faster. Also, the basic fire shooting will be more like a "machine gun" style (but with magic stars haha), which will affect the gameplay a little bit, for better (I hope!!!). These and other updates will be available in the next version of the demo.

About the gamepad, after reading your comment, I tried to setup more buttons for movement. But despite I can setup more buttons for walking by programing, I just realized that the engine only works with 1 set of buttons for movement, which is very annoying. I will request an update for the engine, since this can limit how players wanna play. Thanks for your feedback, and really sorry for the gamepad problem, I will keep looking for a solution ><'

Hello again! In the last update I could add more buttons for moviment. Now the analog sticks are working in xbox controlers, so it's possible that now the analog sticks of the controler you mentioned works :)

This looks good and has real potential; I'm looking forward to the full version, and I'll be following it!  My number 1 concern with any kind of action-oriented game is how the basic movement feels, and you nailed it; it feels really good!  The visuals are charming, and it seems like thsi will have a pretty big world to explore.

I do also have a little feedback.  I know this is in a pretty early in development, but I did find a bug: the ladder climbing is a bit slow, so I'd jump to climb a bit faster, but every now and again, if I jumped off the top of the ladder, I'd freeze in the air in the climbing animation; there wasn't anything I could do but restart.

Hi Mother Kojiro!! I'm glad you enjoyed the game to the point of follow the project, that makes me very happy!!
About the bug at ladders, I wil investigate this bug furthermore. Actually it also happened to me while playtesting, But I still did not figure out what's causing the bug. But I will dedicate more time at this bug in particular, since it's kinda critical! I also will adjust the speed at ladders. Thank you very much for your feedbacks!! Have a nice week!!